The Seeker can be seen watching the Hider from afar, but strangely does not attack. If the Hider enters a room with the lights off or leaves his/her hiding spot while the Seeker is searching for them, they will be killed. Just like Chapter 2, if the Hider enters a room filled with blinking lights, the lights will turn off, then the Seeker will enter the room and kill the Hider. Entering the piano room signals the end of Chapter 3. The Hider must evade the Seeker and get into the piano room, where they will be safe from the Seeker. In another kitchen-like area, the Seeker returns. If the Hider fails to enter the bookshelf on time or leaves the bookshelf while the Seeker is searching, it will kill them. When the Hider hangs up, just as the Phone Caller said, the lights will begin to flicker, signaling the Seeker's approach, the Hider must hide behind a bookshelf before the Seeker enters the room and wait for the lights to turn back on. While looking around, the Hider will find a phone ringing, upon picking up, the Phone Caller screams at them, revealing that the phone ringing was another one of the Seeker's trap and begs them to hang up or the Seeker will catch them. If the Hider enters a room with blinking lights, the lights will turn off, then the Seeker will enter the room and kill the Hider. The Hider must run and hide from the Seeker to get to the elevator in order to escape the Seeker's clutches. Once the Hider enters another room, the room with the blinking will have its lights turn off, signaling that the Seeker has entered that room and is searching for the Hider, and another room will begin to start blinking. The Hider will find the Seeker again inside a kitchen-like room, where it moves from room to room, the Hider will be alerted of which room the Seeker will go to next by the lights within the room blinking. If the Hider fails to enter the vent before Seeker breaks in or leaves the vent while the lights are still off, the Seeker will kill them. The Hider will be alerted of the Seeker retreating from the room by the lights turning back on. While hiding, the Hider can hear the scuffling of the Seeker's feet and a weird, garbling noise. The Seeker will then attempt to break into the room, the Hider must move the crate to a bookshelf and enter the vent before the Seeker breaks in. The Seeker will appear when the Hider checks the notebook, revealing that it was a trap. While the Hider is walking down the hallway, the lights will turn off and the Seeker's eyes and a smile can be seen briefly before the lights turn back on. THE SEEKER THE WHO CODEThe Seeker will scribble the word "HELLO" on the hallway wall once the Hider finds the code to the computer. The player is then rewarded with the "Come back." Badge. In this ending the Hider and the Phone Caller win before abandoning the Seeker in the facility. THE SEEKER THE WHO FREEIf the Hider flips all the red switches, they will be teleported to the exit of the facility, the Hider then awakens in an underground bunker, however, they quickly find stairs that lead to the same door seen at the end of the Bad Ending except it now has a giant tear in it, on the side there will be messages from the Seeker pleading and begging the Hider not to leave, however, the Hider leaves anyway, free from the horrors of the facility and the Seeker. The player is then rewarded with the "It was fun." Badge. In this ending, the Seeker wins and kills the Hider and the Phone Caller. After traversing the area the Hider will find a corridor, at the end of the corridor is the outside world, however before the Hider can escape, the door closes, if the Hider looks behind them than they will see the lights turning off, the final light bulb above the Hider then flickers before the Seeker shatters it. If the Hider ignores the red switches and jumps into the hole, they will find themselves in a sewer. Depending on the Hider's choices, they can either escape the facility and the Seeker or be doomed. There is a bit of history to the facility the Hider and Phone Caller try to escape, it was apparently a type of hospital as it marks patients, however then the Seeker came and hunted down the workers, one worker nicknamed the Seeker the "Hide and Seeker" due to its nature of hiding in the darkness before coming to kill whoever turned the light on. The Seeker primarily hunts the Hider, however, the Phone Caller mentions that it hunts him too, over the game the Seeker will hunt the Hider down, hiding in the darkness and waiting to strike, it will also pretend to be the Phone Caller himself, trying to deceive the Hider to get the Bad Ending, the Hider's only way of escaping the Seeker is to run or hide.
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